They’re universal across the cast, too-each motion will produce a different result in each character, but the idea is that you can hop around the cast at will without needing to pore over pause-menu move lists. The same applies to super moves, albeit with either a double-button press or, on a controller, a single trigger. Special moves are performed with simple quarter circles and one button. Mindful of the fact that the Dragon Ball licence will bring in a more casual audience than their games typically attract, Arc have lowered the barrier to entry with a host of systems aimed at the beginner player. But rarely has such devastation been so easy to pull off. Such visual spectacle isn’t exactly uncommon in fighting games, and particularly in team-based brawlers.
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